Subject: Re[2]: [stella]P2plus and Hacked ROMS From: Freeweb <tjentzsch@xxxxxx> Date: Fri, 29 Sep 2000 20:53:22 +0100 |
John wrote: JKH> What I don't agree with is the hacked ROMs coming in by the pile to JKH> HozerVideo. People are trying to capitalize on a very small amount of JKH> work, compared to the work involved in actually writing a game. According JKH> to Randy's website, 9 more hacks have arrived, around the time of Thrust. JKH> That's a terrible ratio of actual product to simple hacks. You're right, i'd prefer any (even relative simple) *NEW* ROMS. It's realy veeery easy to hack existing games, compared to the real task of creating a working kernel. And i know, what i'm talking about... :-) JKH> Now, don't get me wrong, there are noble reasons for taking apart code. JKH> When I first started, I changed the tanks in Combat to cannons. Does that JKH> mean I should sell it at HozerVideo? Hell, no. It sucks. Could I make a JKH> few bucks if I wanted? Absolutely. Some purists out there would buy it JKH> immediately, and I'd end up pocketing at least $10 for almost zero-work. Ok, if somebody wants to pay money for that stuff, let him do so. But i think, there shouldn't be payed any royalty to the people who "created" those hacks (Section Three at HozerVideo). That also would stop people from creating hacks only for the money. But i'm not sure, if anybody does hacking games to make easy money. There are easier and more profitable ways. If somebody starts with hacking existing games, shows them to the public, get's some applause which motives him to create new games, everybody should be glad. If only 10% would do so, we could expect more new games than we saw in the last two years. JKH> Seeing things like this always makes me a bit sick. Yes, disassembly JKH> teaches you how things work. That's how I learned about player graphics, JKH> and displaying the sprites on-screen. But seeing versions of old games JKH> (look at all the Space Invaders hacks on Randy's page) constantly ripped, JKH> and some extrapolated and sold for profit is just ridiculous. JKH> Now, onto the "beta version idea". First of all, beta means the version JKH> before it's released. This is in no way close to a beta version. Any JKH> idiot can divide Pitfall 2 into it's 4 parts, and look for the biggest JKH> .byte section of 256 bytes, and find the map. It's not hard to translate JKH> either. Do I think people should do this? I'd rather they didn't, but JKH> it's ok if the purpose it to learn. Pitfall 2 is the best game ever made. JKH> Why take away from its value? JKH> If this version was actually a "beta" version, it would have had JKH> differences in the code-space, as well as graphics, and it would be in JKH> final stages of testing. A graphics hack full of bugs is in no way a beta JKH> version. I would call it a level-hack attempt. JKH> "Versions" in my mind only apply to original works. Pitfall 2 already JKH> passed the beta stage. Now it's just someone's quick attempt to do JKH> something that will make people go ape. (I used a slang term) Well, it's interesting that many people make no differences between new games and hacks. They simply can't tell it, because they haven't tried to write anything for the 2600. They are simply enjoying any new stuff, and that's ok. I was happy for *all* comments about Thrust, but the comments from people who really know, are counting much more. (i hope you understand my sometimes really bad english) JKH> Also, I would feel terrible if someone hacked Pressure Gauge after its JKH> release. I was grateful when people disassembled some of my code when I JKH> was starting out (the scrolling text demo was heavily beaten-down upon) JKH> because I got to figure out how to improve it. After the game is released, JKH> it would make me unhappy to have someone post "Pressure Gauge - with green JKH> level counter!" If I wanted to modify it, I would have done it myself. If somebody would hack Thrust just for fun, i would feel good, because my game would be in company with other great games like Pitfall, River Raid or Space Invaders. ;-) JKH> So, my final opinion is that "Harvey Invaders" would be a cool custom JKH> cart, but should I make it in 5 minutes, sell it to Randy, and reap the JKH> benefits? I don't think so. You don't sell anything to Randy, he only payes you 5$ for every card that he sells. If you don't expect royalties, you wouldn't earn any money. And i don't think, Randy get's rich with hacks. JKH> Recently, I've been disassembling Pitfall 2. My reasoning was to post the JKH> source code and MAYBE make a new level. I gave up a few months ago because JKH> I did not want the best game Atari ever made (in my opinion) taken for JKH> granted and ripped apart. So, with about 1/4 of my commenting and JKH> understanding complete, I scrapped the project. JKH> I'm just thankful that any Pitfall 2 hack has no chance of being sold at JKH> HozerVideo Games, because of the DPC. :) So, why don't you complete your disassembly, i would be really interested. Thomas -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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