Subject: Re: [stella] I made it here, finally! From: Mark De Smet <de-smet@xxxxxxxxxxxxxxx> Date: Mon, 30 Oct 2000 18:27:47 -0600 (CST) |
> I'm new to the list, thought I introduce myself a bit in my first mail. > It's only fair I think, since I know you all from the archives :-) Welcome! I hope you get addicated enough to stick around and write some games! > - In order to understand the basic concepts of doing this game on the > Atari, I started to reverse-engineer 'Starmaster' being not only the Unless you need a lot of examples on how sceens are drawn or code structures(which it sounds like you have plenty of exerience), I would not spend to much time reverse engineering code. I think it would be more efficient taking Bensema's "How to draw a playfield" or my basic framework(which I believe is in the archive; Nick's is a better learning tool) and playing around with it. Compile it, see how it works, add a player object, move it, update the playfield more, etc. I think learning by exeperience is much more useful. Of course, this assumes that you have read the stella programmers guide, and something about 6502 assembly. > - I'm curious what other people on the list are currently working on, > please tell me/us! (Uh... I said 'us' in my first mail...) The current project that I've been working on, is what I'm calling Caves 2600. It is a mimic of a game called SFCaves for the palm pilot. I got addicted to it playing with someone else's palm, but not owning one, I figured it would be a good idea to make a 2600 game of it.(much more fun than just buying a palm) It is a horizontal scroller, making the kernal a mess, which I'm having fun being driven crazy by. I have not heard of other projects, anyone? Of course, Thomas just released what I consider, IMHO, the second best VCS game out there, second only to Pitfall2. I'll look forward to hearing about your project. Mark -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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[stella] I made it here, finally!, Manuel Polik | Thread | [stella] 2600/5200/7800 Programming, Tempest |
[stella] I made it here, finally!, Manuel Polik | Date | Re: [stella] Clones, Russ Perry Jr |
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