Subject: Re: [stella] Star Fire Homepage From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Thu, 23 Nov 2000 16:54:50 +0100 |
Eckhard Stolberg wrote: > > ATM you can see few 2600 converted graphics and you can read what the > > original Star Fire programmer thinks about my plan to do his game on the > > VCS. > So, are you goint to tell us the URL of your page, or do you want > to keep it secret until you have some more contend up? ;-) Ooooops stupid I am, typing faster than thinking... Here you go: http://home.germany.net/101-36834/index.html > > A little question I've again about programming: When using the > > 6_different_sprites_in_a_line_without_flicker code, does that mean I can > > display _nothing_ else in these lines? What about the ball & the > > missiles? > Unfortunately, the six sprites routine does take up every single > cycle in the scanline. If you could live with double scanline > resolution, you could free up some cacles in the second scanline. > And if the mothership has only one fixed graphics, you could use > indexed accesses instead of indirect-indexed addresses, which > would get you some more cycles. But the number of cycles that > you could get that way would only be enough to do really simple > things, like change a colour. Seems that I can forget about a 48 pixel mothership then. The mothership (it's not animated btw), will constantly travel onscreen from the left to the right, during normal gameplay. This means I need to be able to display the Starfield and (if firing) the laser on the same horizontal lines any given time. So I'll have to try it with a 32 Pixel sprite, or won't that make that big a difference? Clay Halliwell wrote: > Hrmm? What's the connection between Star Fire and Epyx? Epyx did the home versions. You'll find everything about Star Fire, when following the link I provided above. Greetings, Manuel -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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