Subject: [stella] Star Fire Homepage From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Thu, 23 Nov 2000 09:56:46 +0100 |
Hi there! I made an effort to visualise the Star Fire game I'm planing to port to the 2600. It is part a a project that I call 'The Epyx Shrine' which in the future will cover all Epyx games. Now I started it with Star Fire. On these pages you can learn everything about the arcade and the C64 & A800 home versions and you'll have all news about the 2600 project right there. ATM you can see few 2600 converted graphics and you can read what the original Star Fire programmer thinks about my plan to do his game on the VCS. BTW: If you're an EPYX fan too, you can discuss everything Epyx related on a discussion board I set up on the shrine. A little question I've again about programming: When using the 6_different_sprites_in_a_line_without_flicker code, does that mean I can display _nothing_ else in these lines? What about the ball & the missiles? I need to know that in order to decide how big I do the Exidy mothership. I mean, can I still display the starfield (Ball) and more important: the laser (Missiles) when drawing a moving 48 pixel mothership? Greetings, Manuel -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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