Subject: [stella] pseudoplayers From: Glenn Saunders <cybpunks@xxxxxxxxxxxx> Date: Mon, 12 Feb 2001 02:33:36 -0800 |
Uhm... now you're confusing me :-) Could you be just a bit more precise, what exactly you're going to do? (A missile offset for every line would of course be up to 192 bytes RAM)
RUNNING ANIM FRAME 1:
shape width offset 0000111100 4 4 0000111100 4 4 0000011000 2 5 0011111111 8 2 0000111100 4 4 0000111100 4 4 1111111100 8 0 0000001100 2 6 0000001100 2 6 0000001111 4 6
RUNNING ANIM FRAME 2:
shape width offset 0000111100 4 4 0000111100 4 4 0000011000 2 5 0011111111 8 2 0000111100 4 4 0000111100 4 4 0001111000 4 3 0001111000 4 3 0000011000 2 5 0000011110 4 5
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