Re: [stella] GunFight 2600: One Limit Reached!

Subject: Re: [stella] GunFight 2600: One Limit Reached!
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Wed, 14 Feb 2001 08:52:24 -0800
At 05:09 PM 2/14/2001 +0100, you wrote:
changed the colors. Now the sprites look exactly like
    Pat Garret & Billy the Kid.
4 - Enabled the Missile to display something that, nearly but not
    totally, looks different than a pistol (#1

Are you going to be able to change the player color on the fly so that the missile on the other side of the screen shows up as black throughout the entire height of the screen?


Also, if the missiles are the guns, what's going to be the bullets? Are you going to flicker the ball? That would work okay although you'd have to be a bit concerned about collision detection.

Also, what do you plan to do as far as obstacles are concerned? You may have trouble implementing a shootable cactus or stagecoach as Outlaw did. Maybe the reason Outlaw has quad-width sprites had to do with not having to update the sprites as often vertically because of the demands of the playfield bitmap updates.


Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc


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