Re: [stella] Qb: v0.05

Subject: Re: [stella] Qb: v0.05
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Mon, 19 Feb 2001 21:01:48 +0100
> Thanks to Thomas for his comments on v0.05.  Arrived 2 minutes after I
> posted v0.06.

Unfortunately the Qb006 post hasn't arrived here yet, so I had to
download the binaries from your website (Does this show enough
interest in your game for you? ;-) ). But fortunately for the
first time the binaries worked on my system without me having to
change the source code. ;-)

But there are still some minor syncronization issues left. When
a new level starts and the little guy (does he have a name?)comes
riding in on a block the screen jumps, because the initialization
routine seems to take too long. This isn't much of a problem, but you
might want to change it anyway for a nicer appearance.

And there seems to be a sync problem when several routines
get executed in the same frame and they take too long combined.
This especially obvious when more blocks are on the screen.
Then jumping or moving a block might cause the screen to jump.
I couldn't figure out which routines are involved in this though.

BTW, thanks for the PAL version. The fruits look much nicer now. ;-)
As for the NTSC version, z26 shows that you are doing 287 scanlines
per frame. This might be to much to work on some NTSC TVs. It would
be good if someone could try it out on a real system. There must
be some user of the Stella emulator, who has a Supercharger and wants
to see the working score routine in Qb. ;-)

Ciao, Eckhard Stolberg

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