Subject: Re: [stella] Qb Instruciones & gameplay comments From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Wed, 28 Feb 2001 23:50:31 +1100 |
Thanks for the comments Ruffin. As it happens, my wife worked professionally producing the manuals for the games in the early '80s (she worked for Mindscape, and setup Thunder Mountain). I have already asked her to do one (a manual) for Qb - so it should have all the flavour and seriousness of one of the manuals from back-then. And it would be kind of the genuine product, really. Thanks for the comments on the fruits. Personally I think it makes a big big difference, too. I know Glenn hates 'em, though. I plan to officially release a cart at a classic gaming convention ;) The code already has a serial number capability - for the first 100 carts only - the score in demo mode starts with the cart's serial number. The buyer's name won't be there (though i considered that). If I have any spare bytes, that is what it will go towards, OK (that is, hidden/embedded in the cart binary) :) I'm still looking at options for producing cartridges - I wanted to do them myself, but may not have time/skill. I also have my NEXT project waiting to burst out the door.... I plan to have THAT ready for the show, too :)) It's probably been done before, but I'm really really keen to do it... the timing is appropriate right now. You'll all have to wait... I have to finish THIS one first. For the next one I plan a 2 week timeline ;) Optimisation savings on Qb so far... 160 bytes (!) Looking more and more like I can get that title screen in :) Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v ----- Original Message ----- From: "Ruffin Bailey" <rufbo@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, February 28, 2001 11:37 PM Subject: [stella] Qb Instruciones & gameplay comments > Welp, I've gone to the site where Qb for the Atari 800 > (http://homepages.ihug.co.nz/~aaronat/qb.html) is available for download, > but I don't see a manual. Not that the premise seems too difficult (took > me a few seconds playing to find out what that site says; the fire button > gets rid of the "bad guys"), but I thought I might bug you for > one. Manuals are definitely one of my favorite parts of a game, and the > quality over the years seems to have gotten quite a bit worse. Who is this > Qb critter? What's his motivation?!! Where's all this crazy fruit come > from? Is Qb a vegetarian? etc. :^D > > And fwiw, I think the flicker works with the fruits. The game's going fast > enough that I enjoy the multicolor more than I dislike the flicker. I > remember games like Donkey Kong (where Kong was one color, iirc) and > perhaps Popeye where the lack of multicolor really hurt the gameplay imo. > > There is a sinlge-color critter who's potato looking who seems to have the > palsy. Sometimes he jumps, and sometimes he just sits there. What's up > with him? > > Cool game, thanks! When's the cart coming out? Soon as you get the title > screen? :^) Would be neat to get the buyer's name in there or perhaps > just the number of the cart. > > Ruffin Bailey > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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