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Subject: Re: [stella] Qb Instruciones & gameplay comments From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Wed, 28 Feb 2001 23:50:31 +1100 |
Thanks for the comments Ruffin.
As it happens, my wife worked professionally producing the manuals for the
games in the early '80s (she worked for Mindscape, and setup Thunder
Mountain). I have already asked her to do one (a manual) for Qb - so it
should have all the flavour and seriousness of one of the manuals from
back-then. And it would be kind of the genuine product, really.
Thanks for the comments on the fruits. Personally I think it makes a big
big difference, too. I know Glenn hates 'em, though.
I plan to officially release a cart at a classic gaming convention ;) The
code already has a serial number capability - for the first 100 carts only -
the score in demo mode starts with the cart's serial number. The buyer's
name won't be there (though i considered that). If I have any spare bytes,
that is what it will go towards, OK (that is, hidden/embedded in the cart
binary) :) I'm still looking at options for producing cartridges - I wanted
to do them myself, but may not have time/skill.
I also have my NEXT project waiting to burst out the door.... I plan to
have THAT ready for the show, too :)) It's probably been done before, but
I'm really really keen to do it... the timing is appropriate right now.
You'll all have to wait... I have to finish THIS one first. For the next
one I plan a 2 week timeline ;)
Optimisation savings on Qb so far... 160 bytes (!)
Looking more and more like I can get that title screen in :)
Cheers
A
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----- Original Message -----
From: "Ruffin Bailey" <rufbo@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, February 28, 2001 11:37 PM
Subject: [stella] Qb Instruciones & gameplay comments
> Welp, I've gone to the site where Qb for the Atari 800
> (http://homepages.ihug.co.nz/~aaronat/qb.html) is available for download,
> but I don't see a manual. Not that the premise seems too difficult (took
> me a few seconds playing to find out what that site says; the fire button
> gets rid of the "bad guys"), but I thought I might bug you for
> one. Manuals are definitely one of my favorite parts of a game, and the
> quality over the years seems to have gotten quite a bit worse. Who is
this
> Qb critter? What's his motivation?!! Where's all this crazy fruit come
> from? Is Qb a vegetarian? etc. :^D
>
> And fwiw, I think the flicker works with the fruits. The game's going
fast
> enough that I enjoy the multicolor more than I dislike the flicker. I
> remember games like Donkey Kong (where Kong was one color, iirc) and
> perhaps Popeye where the lack of multicolor really hurt the gameplay imo.
>
> There is a sinlge-color critter who's potato looking who seems to have the
> palsy. Sometimes he jumps, and sometimes he just sits there. What's up
> with him?
>
> Cool game, thanks! When's the cart coming out? Soon as you get the title
> screen? :^) Would be neat to get the buyer's name in there or perhaps
> just the number of the cart.
>
> Ruffin Bailey
>
>
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