[stella] Gunfight 2600: This time it's your descission!

Subject: [stella] Gunfight 2600: This time it's your descission!
From: Manuel Polik <manuel.polik@xxxxxxxxxxx>
Date: Tue, 06 Mar 2001 12:53:09 +0100

I just made a test version where you can switch between 6 or 12 bullets
floating around on the screen. 
To switch just access the RESET button (It's not a buffered read, so you
might need to press it more than once.)

Now, the question I'd like to ask is:

Is 12 bullets still acceptable or is it already too much flickering?

Especially I'd like to know the outcome on the real thing, since I think
on an emulator it's way worse.

Have in mind that a 3-way shot would be impossible to do with just 6


P.S.: Just the binary this time, so Andrew cannot discover that I've
stolen QBs 'Random' sub :-)

Attachment: gunfight.bin
Description: Binary data

Current Thread