Subject: [stella] Qb: FINAL (?) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Mon, 12 Mar 2001 23:35:11 +1100 |
Attached, a candidate for "final" version of Qb. I've tackled the timing issues, some gameplay and speed-related requests... added a few frames of graphics for the player, and basically stuffed around for the rest of the time optimising where I didn't really need to. I'm including the source code which, for the last week or so, has descended into a bit of a hack. Basically, getting it complete has become more important than coding style - oh well. Its a bit of a tangled mess (partly due to the removal of modularity and structure in the search for bytes). Anyway, please don't spend too much time trying to optimise the code - I'm sure there are lots of optimisations (especially in the newer code) - but now I'm not looking for extra space, I just want to get it out the door. Please report any bugs/glitches... I'm fairly confident there won't be many. Specifically, I've fixed the problems when the tableaux changes during mid-game, and when there are lots of cubes on the screen. Appears to work OK in both PAL and NTSC. I've also changed the timer usage so that the screen #lines appears to be stable (finally!) This looks like, essentially, the version that will be going to the PhillyClassic show in April - and where the game will make its debut on cartridge. I'm currently listed on the www.retrogames.com site, and have received 770 visitors to my Qb site (www.taswegian.com/TwoHeaded/Atari2600/qb.html) so far today (!!). Hopefully some of those will become sales :) Anyway, as I said... here it is in all its glory... the "final" version of Qb. Thanks to everyone for all their help, comments, and suggestions. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v
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qb207.zip
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qb207NTSC.bin
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qb207PAL.bin
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qb207STELLA.bin
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