Re: [stella] Qb, 2600, PC, adios

Subject: Re: [stella] Qb, 2600, PC, adios
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Sun, 25 Mar 2001 00:52:54 +1100
Manuel wrote...

> Uhm... that is the root of all that's evil, the Z-80, you're talking
> about? *shiver*

No, the Gameboy Advance uses a chip not entirely unlike the 6502.  At least,
it's nothing like a Z80 :)

> Please tell me that I'm wrong here, but you didn't think you could've
> made a living out of 2600 coding? That's at least an impression I got.

No, I don't think I could make a living programming 2600 games.  If I did,
I'd be rolling out 2600 games as fast as I could make 'em... coz its fun!
Let's say I sell 200 carts of Qb (which I doubt)...  possibly $10 profit
each (maybe more, maybe less... depends on material costs).   So, that would
be $2000.  Development time: 2 months, give or take.  $1000/month.  Now take
out tax.  Maybe $8K/year... if I write non-stop and manage to sell 200 carts
of each.  Even if I doubled the number of games I wrote,  the income would
be rather low.  Not viable, I think.

Thanks to you, too, Manuel... for all your encouragement :)


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