Subject: Re: [stella] Adventure Project From: "Chad & Jennifer Hendrickson" <chadh@xxxxxxxxxxxx> Date: Tue, 3 Apr 2001 08:38:31 -0500 |
Here is a link to the Adventure source code: http://www.io.com/~nickb/atari/doc/adventur.txt Regards, Chad Hendrickson ----- Original Message ----- From: "Stirling Newberry" <stnewberry@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, April 02, 2001 10:50 PM Subject: [stella] Adventure Project > Forgive me if this has been gone over before, I did some 6502 > programming ages ago for modems and the Apple computer - gasp - when > I was in high school. As a spare time hobby I have started to work on > expanding the classic "Adventure" maze and would like to query on > what documentation is available so that I don't reinvent the wheel. > > 1. Does anyone have a bit map of the maze done? Does anyone have the > CRC documented so that the annoying black bar at the bottom can be > exorcized? > > 2. Does anyone know if there is a documented copy of the source code? > > 3. Has anyone previously worked on new mazes? > > > Currently, since this is strictly a spare time project, and there is > *no* assurance that anything will come of it I am working on the > following: > > 1. The base of the "straight shot" to the black castle now enters > down to the area right of the large area near the gold castle. > > 2. The area right is now not accessible from the gold castle. I'm > trying to figure out a sneaky parity way to make it so that the > easter egg is still accessible, even though the room is not. > > This means to get to the white castle from the gold castle one must > go through the blue maze. It also means that one can use the bridge > to go from the room below the gold castle, to the attic of the gold > castle, back up again appearing in the blue maze, and then down again > to the gold area and to the catacombs. > > 3. I've added a pit to the room below the white castle, one can go > freely to the attic. This creates another "trap door" effect, but not > as useful as the gold castle dodge listed above. > > 4. I've added the same pit to the black castle. > > 5. I've added two trap doors in the first black castle room, which > dump you into the black castle catacombs, but are one way. > > - - - > > My current plan: > > 1. Finish this first pass of the maze. Figure out the CRC so that it > looks as good as the original. Add more complications in the "empty" > rooms - specifically the rooms on the other side of the catacombs, > the room below the white castle, the room left of the gold castle. > Change the white castle's maze so that its trap door (at the bottom > of the inaccessible area) enters into another inaccessible area - > making it possible that one will need to use the "hidden bridge" > technique. > > Document what I've found out about making mazes so that other people > can do this as well. > > 2. Begin changing the rooms. Add another room that is behind the > other "dotable" wall (rooms to the right of the catacombs). > > 3. Alter the randomiser to but objects in more places, including in > the new easter egg room. Which will be a "wizards castle" - we have a > wizard, we should have his tower. > > 4. Gut the old level 1 and 2 games, and use the space for more stuff. > > 5. Add a new object or two. If I can add a few rooms in the wizard's > castle, then a new key is in order. > > > -- > Stirling Newberry > stnewberry@xxxxxxxxxxxxx > http://www.mp3.com/ssn > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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