Subject: Re: [stella] SCSIcide 0.05 (last demo) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Sat, 12 May 2001 02:41:19 +1000 |
Hi Joe Had a brief play with this. First impression is that I just couldn't understand what was happening - everything was whizzing by at a million miles an hour. However, this could be my setup. I do like the look/feel quite a lot, and think its shaping up very well. I had a thought - could you allow some horizontal motion (perhaps with inertia/acceleration) to allow me to shift the head back/forward if to catch the bits as they whizz by... though it might add a bit more fun to the catching process. Great to see this and Manuel's game in development - keep up the good work! Stella is too quiet without your updates. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v ----- Original Message ----- From: "Joe Grand" <jgrand@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, May 09, 2001 11:52 PM Subject: [stella] SCSIcide 0.05 (last demo) > Hi everyone- > > It's been a while since I've sent an update, so here's something to let > people know this project is still alive.. I promise this will be the last > demo version of this game.. :) > > I have most of the necessary graphical features now, so I can actually > implement the game play now.. Minor updates from 0.04 since I'm just tying > to get all the kernel pieces in place.. > > 1) Added data blobs - supports various speeds, horizontal position, and > wrap around. The "support" is also there for multiple data widths (for the > harder levels). Many thanks to Piero Cavina for allowing me to use the > display kernel from his PCMSD1.1 demo (precursor to Oystron), which I used > and modified as necessary. It was a huge help and made the hardest (and > scariest) part not so bad.. > > 2) Cleaned up source code > > 3) Updated http://www.mindspring.com/~jgrand/atari > > I haven't implemented paddle control, yet, and am planning on holding off > on that for a while - at least until I get most of the game actually > playable. I played this on a real TV (NTSC) and noticed the colors were > totally screwy.. They look as intended on StellaX. > > Attached is source, binary, and a screenshot.. > > Joe - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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