Subject: Re: Aw: Re: [stella] Paddles From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Tue, 12 Jun 2001 01:11:09 +1000 |
IMHO, the only way to reasonably do an Atari 2600 port ot the GBA is to employ bilinear filtering to merge scanlines. As to if this is practical given the GBA processing power, that is another question. I do not feel that dropping every nth line, or having a scrollable view is terribly practical. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v ----- Original Message ----- From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, June 12, 2001 1:02 AM Subject: Re: Aw: Re: [stella] Paddles > At 03:57 PM 6/8/2001 +0200, you wrote: > >Just resizing the graphics to 83,3% vertically would obviously turn out > >as complete crappy mess and with just cutting off 32 lines you'd destroy > >99% of all games for sure. > > > I remember what Williams Arcade Classics looked like with its scanline > removal thing going on the Playstation. It was pretty ugly. > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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