Subject: Aw: Re: Aw: Re: [stella] Paddles From: cybergoth@xxxxxxxx Date: Mon, 11 Jun 2001 18:11:31 +0200 (CEST) |
Hi Andrew! > IMHO, the only way to reasonably do an Atari 2600 port ot the GBA is to > employ bilinear filtering to merge scanlines. As to if this is practical > given the GBA processing power, that is another question. I do not feel > that dropping every nth line, or having a scrollable view is terribly > practical. As I said before, recreating every game from scratch would probably bring the best results. And it'd probably be faster to. And way more fun to program :-) Why doing an emulator at all, when it requires to be optimised for every single game in speed, display & controls anyway? And didn't you say the GBA's processor was similar to the VCS'one? So way at all cost emulate an environment, when porting might be easy? Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] SCSIcide gameplay upda, Erik J. Eid | Thread | Re: Aw: Re: Aw: Re: [stella] Paddle, Ruffin Bailey |
Re: Aw: Re: [stella] Paddles, Piero Cavina | Date | Re: Aw: Re: Aw: Re: [stella] Paddle, Ruffin Bailey |
Month |