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Subject: Aw: Re: Aw: Re: [stella] Paddles From: cybergoth@xxxxxxxx Date: Mon, 11 Jun 2001 18:11:31 +0200 (CEST) |
Hi Andrew!
> IMHO, the only way to reasonably do an Atari 2600 port ot the GBA is to
> employ bilinear filtering to merge scanlines. As to if this is practical
> given the GBA processing power, that is another question. I do not feel
> that dropping every nth line, or having a scrollable view is terribly
> practical.
As I said before, recreating every game from scratch would probably bring the
best results. And it'd probably be faster to. And way more fun to program :-)
Why doing an emulator at all, when it requires to be optimised for every single game
in speed, display & controls anyway?
And didn't you say the GBA's processor was similar to the VCS'one? So way
at all cost emulate an environment, when porting might be easy?
Greetings,
Manuel
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