Subject: Re: [stella] 2600 emu for GBA From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Thu, 28 Jun 2001 00:51:10 +1000 |
> So is my interpretation of what Otaku's emu does off base? That is, is > it an emulator that tries to "interpret" the code and do the right thing > instead of actually emulating each chip of the original hardware? (As in > the N64 emu example.) Or does it do something else? I don't now about Otaku's, but the other effort is a cycle-precise emu. Surely you have to be to get a reasonable 2600 emulator? In any case, the authors are both aware of the timing issues on the 2600. > How does the emu you're helping with deal with the 2600? Does it try to > emulate each chip? Well, I would think that to do an effective emulator you would have to be fairly similar to the hardware. I don't know enough about either effort at the moment to be able to say exactly what approach is taken in implementation. > Ok, fair enough. Are any of these efforts (as far as you know) headed > for commercial products? Currently they are both homebrew. I don't know what plans the authors have, though I think one of them will eventually be used as the B-sides engine... who knows :) Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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