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Subject: Re: [stella] 2600 emu for GBA From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Thu, 28 Jun 2001 00:51:10 +1000 |
> So is my interpretation of what Otaku's emu does off base? That is, is
> it an emulator that tries to "interpret" the code and do the right thing
> instead of actually emulating each chip of the original hardware? (As in
> the N64 emu example.) Or does it do something else?
I don't now about Otaku's, but the other effort is a cycle-precise emu.
Surely you have to be to get a reasonable 2600 emulator? In any case, the
authors are both aware of the timing issues on the 2600.
> How does the emu you're helping with deal with the 2600? Does it try to
> emulate each chip?
Well, I would think that to do an effective emulator you would have to be
fairly similar to the hardware. I don't know enough about either effort at
the moment to be able to say exactly what approach is taken in
implementation.
> Ok, fair enough. Are any of these efforts (as far as you know) headed
> for commercial products?
Currently they are both homebrew. I don't know what plans the authors have,
though I think one of them will eventually be used as the B-sides engine...
who knows :)
Cheers
A
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