Re: [stella] 2600 emu for GBA

Subject: Re: [stella] 2600 emu for GBA
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Fri, 29 Jun 2001 02:27:16 +1000
The GBA can acutally do 32K colours at once.  Dunno where you got 511 from
:)  Possibly from the palettised modes which have 256 palette entries for
sprites, and another 256 for objects - but since the BG is a single colour,
you get 511 individual palette colours - this makes perfect sense.
But GBA, as I said, can do bitmap modes of 32K colours 5:5:5 RGB
Cheers
A
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----- Original Message -----
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Friday, June 29, 2001 2:17 AM
Subject: Re: [stella] 2600 emu for GBA


> At 02:20 PM 6/27/2001 -02-30, you wrote:
> >The page sounds pretty correct, btw -- I am continually impressed with
> >what the GBA can do... unfortunately it has pushed me to further delay
>
>
> This is kinda going off topic, but I was wondering why it is that Nintendo
> hardware always seems to use an odd number for its featureset.  For
> instance, the Nintendo 8-bit has a color palette of what, 52 colors or
> something?  And the GBA can display 511 colors at once.  Neither of these
> align to an even multiple of 8 bits.  It seems really odd.
>
>
>
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