Subject: Re: [stella] 2600 emu for GBA From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Fri, 29 Jun 2001 02:27:16 +1000 |
The GBA can acutally do 32K colours at once. Dunno where you got 511 from :) Possibly from the palettised modes which have 256 palette entries for sprites, and another 256 for objects - but since the BG is a single colour, you get 511 individual palette colours - this makes perfect sense. But GBA, as I said, can do bitmap modes of 32K colours 5:5:5 RGB Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v ----- Original Message ----- From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Friday, June 29, 2001 2:17 AM Subject: Re: [stella] 2600 emu for GBA > At 02:20 PM 6/27/2001 -02-30, you wrote: > >The page sounds pretty correct, btw -- I am continually impressed with > >what the GBA can do... unfortunately it has pushed me to further delay > > > This is kinda going off topic, but I was wondering why it is that Nintendo > hardware always seems to use an odd number for its featureset. For > instance, the Nintendo 8-bit has a color palette of what, 52 colors or > something? And the GBA can display 511 colors at once. Neither of these > align to an even multiple of 8 bits. It seems really odd. > > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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