[stella] Program..

Subject: [stella] Program..
From: "nj bloodline" <njbl00dline@xxxxxxxxxxx>
Date: Sat, 14 Jul 2001 03:13:44 -0400
How come anyone has never decided to build an Atari 2600 Game Design

I see a lot for my old Commodore 64 and for PC as well as a few other

If you do not know what I am talking about, here's an example:

You load the program on your PC.. you design your sprites with the built in
sprite editor, you can make sounds too, intro screens, etc. Then you define
each action: what happens when players turns in all directions, what the new
sprite picture would be, you also define enemies and how they move: do they
follow a path you define, or move randomly? Do they behave differently each
level? How does your character move -- paddle, joystick, indy controller?
Set scores, what happens when two things collide or collide with edge of
screen, etc.

After all that you press the output button and it will create the ROM for
you which you can then burn to a cartridge and play on a real 2600 machine.

I had programs like this in the past and designed a Shoot Em' Up game for my
Commodore 64 this way, without any programming knowledge. I also designed a
simple Role Playing Game on PC.

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