Subject: Re: [stella] Starmaster disassembled From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Wed, 1 Aug 2001 00:31:24 -0400 (EDT) |
On Tue, 31 Jul 2001 cybergoth@xxxxxxxx wrote: > <grumble> > Why - Oh Why - is flicker accepted everywhere in the classic > games, but not in mine... > </grumble> Because you're special? Because you can rebuild it? Faster? Stronger? Better than it was before? I think you can. You have the technology. :P > Hm... I must admit, that I've never thought about doing such a big > project before. In fact, I'm not too certain about what a bigger ROM size > would gain for the gameplay. Wouldn't for example the > 'main action display' have to run completely in 4K anyways? I agree with um...was it Glenn? More ROM, and in the case of more starbases, etc, more RAM would help a lot. I don't think your 'main action display' has to fit completely in 4K. It only takes 3 cycles to switch banks. (e.g. "LDA $FFF8" and it's done) But surely it doesn't take you a whole 4K for just the kernel? :P You could swap banks during vertical blank, do some game logic/calculations, poke some RAM, and switch back to the display routine. Even then, you only lose 6 processor cycles total (per iteration). Just some thoughts... -Chris - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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