Subject: Re: [stella] Closed Captioning revisited From: Mark De Smet <de-smet@xxxxxxxxxxxxxxx> Date: Mon, 6 Aug 2001 19:01:40 -0500 (CDT) |
Glenn, on a slight tangent from this line of thinking I'm reminded of a recent trip to the UK. I was in a friends apartment, and played around with thier TV. It had a feature that the panasonic tv called "tv text" What is it? Is it an expansion of CC? Is this something we could make use off? I playing with it and it was quite cool. It seemed kinda like a mini web browser of things a broadcast channel put out. The BBC stations had what seemed like a couple hundred 'channels' that included things like news, tv listings, reviews, weather, PSA's etc... It allowed a lot of text over the entire screen, and low res graphics. Anyone from the UK care to enlighten us(me)? Mark > I did a lot of digging and finally I think I found it... > > I believe this document has all the necessary technical info (to the person > with enough smarts to translate analog measurements and timings into 2600 > pixel coordinates and widths) to be able to generate a CC encoder program > for the VCS. > > http://www.video-demystified.com/mm/tutor/ch08.pdf > > CC is quite feature-rich these days. It's almost like a low-resolution > ANSI. It supports multiple colors and you can reposition the text around > the screen. > > I read through the docs and I don't see anything that would disqualify the > 2600 from being able to generate CC. As long as the 2600 can generate a > bitmap on one line either through playfield, sprites, or probably both, that > aligns itself properly, then it should work. That is also assuming that > TV's CC decoder cares or not that the data is duplicated through both fields > or that the signal technically isn't even interlaced.... > > If Christopher wants to be really innovative with his text adventure, he > should attempt to use CC, and if he succeeds, maybe even use a hybrid > CC/graphical display, although it would be really cool to have a game that > generates ONLY CC and an otherwise black screen. I'm not sure you could > port the Infocom parser to the 2600 if you still only have 128 bytes RAM, > and if you go with the Supercharger you're locked into 6K max for each game > module, but you could still do a lot. With a limited number of commands you > could store a pretty big game in 16 or 32K. > > Who is going to be the first with a program demo that spits out HELLO WORLD > in CC?? > > GLENN SAUNDERS=============================== > By Day - Web Developer - http://www.eUniverse.com > ============================================== > By Night - Producer - Cyberpunks Entertainment > Personal homepage: http://www.geocities.com/Hollywood/1698 > Cyberpunks Entertainment: http://cyberpunks.uni.cc > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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