Subject: Re: [stella] vcs net play A0?= From: Erik Mooney <erik@xxxxxxxxxx> Date: Wed, 08 Aug 2001 18:57:16 -0400 |
On Wed, 8 Aug 2001 17:20:40 +0200, you wrote: >The game might need to read the input more than once per frame, but >the emulators sure don't have to. ;-) Heh, doh, of course you're right. I do this sort of thing too often (anyone remember when I discovered that hardware collisions don't trigger during the HMOVE black lines, then realized I had been testing that on PC Atari?) >One emulator sure has to be the master that selects the ROM image >and all the other settings and that starts the actual emulation, but >from then on it should be possible to have two emulators running in >sync, provided that the computers are fast enough and that the connection >allows a stable 60 Hz transfer speed, I think. But that 60 Hz transfer speed must be absolutely guaranteed to be present every single frame. If even once it is not -- and the emulators can't know that until after it happens -- they're out of synch unless one sends a machine state resynch, in which case you're back into client-server. And Windows at least can't guarantee 1/60 second network response time to anything. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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