Subject: RE: [stella] the B. Watson's problem... From: Nicolás Olhaberry <nolh@xxxxxxxxxxxxx> Date: Sun, 22 Aug 1993 06:57:01 -0300 |
----- Original Message ----- From: B. Watson <atari@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, August 20, 2001 10:50 AM Subject: Re: [stella] the B. Watson's problem... > Actually... I spent a lot of time yesterday figuring out how to get > multiple moving objects (re-use both players 6 times, one ship and > 5 enemies)... The source is a complete mess right now, but I'm > attaching a rom image to this message, if anyone has time to look > at this, let me know what you think... Hi B! I´ve been looking at your rom, it looks good so far. It has a great tie fighter, by the way. One thing that I´ve noticed is this: 10BC AD9602 LDA TIM64T 10BF D0FB BNE $10BC Are you really trying to read TIM64T or it was just a mistake? Either way, I would like to know what would happen with this read on a real VCS, because PCAE doesn´t seem to care and returns the timer value. And since we are in the subject, which PIA registers are accessed with the addresses 283,29D,29E and 2A2? Bye, Nicolás. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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