|
Subject: RE: [stella] the B. Watson's problem... From: Nicolás Olhaberry <nolh@xxxxxxxxxxxxx> Date: Sun, 22 Aug 1993 06:57:01 -0300 |
----- Original Message -----
From: B. Watson <atari@xxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, August 20, 2001 10:50 AM
Subject: Re: [stella] the B. Watson's problem...
> Actually... I spent a lot of time yesterday figuring out how to get
> multiple moving objects (re-use both players 6 times, one ship and
> 5 enemies)... The source is a complete mess right now, but I'm
> attaching a rom image to this message, if anyone has time to look
> at this, let me know what you think...
Hi B!
I´ve been looking at your rom, it looks good so far. It has a great tie
fighter, by the way.
One thing that I´ve noticed is this:
10BC AD9602 LDA TIM64T
10BF D0FB BNE $10BC
Are you really trying to read TIM64T or it was just a mistake? Either way, I
would like to know what would happen with this read on a real VCS, because
PCAE doesn´t seem to care and returns the timer value.
And since we are in the subject, which PIA registers are accessed with the
addresses 283,29D,29E and 2A2?
Bye,
Nicolás.
-
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] the B. Watson's proble, B. Watson | Thread | RE: [stella] the B. Watson's proble, B. Watson |
| Re: [stella] OT: Old hardware, nj bloodline | Date | Re: [stella] Re: 2600's TIA & the T, nj bloodline |
| Month |