Subject: Re: [stella] the B. Watson's problem... From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 23 Aug 2001 02:52:00 +0200 |
Hi Brian! > jump movement? Do you mean the odd-looking wobble at the extreme left of the > movement area? That's not on purpose... If you mean you're seeing the players > jump around in other places, that's not on purpose (and doesn't happen on > the version of xstella I'm testing with)... > Are you using an emulator or a real VCS? That's really, really, _really_ bad. What you're seeing on xstella is most likely (99%) not what you'd get on the *real* thing. The output on Z26 is actually the way more precise instrument for that. We had all of this before, for example Andrew had an early QB optimised on StellaX, resulting on crap output on real machines (and Z26!)... With *jumping* I meant that your ship is not doing a smooth pixel-by-pixel movement, but jumping in blocks of some (15?) pixels at once. Same goes for the laser and the top tie-fighter. The * objects are looking strange, too. The only really smooth moving objects are the second tie-fighter and the rocket. There's something dead wrong with the positioning. The second tie-fighter may have some troubles with the bouncing, but maybe that's from the positioning, too. Maybe someone with a cuttle card or SC can confirm what I see on the real thing? You should switch to a DOS or WIN system with Z26, or test on the real thing. You're definitely heading for a bad surprise here. Greetings, Manuel P.S.: I hope that I'm wrong, but... - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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