Re: [stella] Playfield ram usage

Subject: Re: [stella] Playfield ram usage
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Thu, 23 Aug 2001 01:04:21 +0200
Hi Thomas!

> Store the data for the (i.E. four) tombstones different and save the level1 table:
> The kernel could look like this:
>   ldy level
>   lda FX00+NUMROWS*0,y
>   lda FX00+NUMROWS*1,y
>   lda FX00+NUMROWS*2,y
>   lda FX00+NUMROWS*3,y

Cool! I should've thought of this!
> > But I think you'll see only in practice which idea is best...
> That's how coding for the 2600 works, sometimes a very little design change results in a totally different optimal solution.

Yup, definitely!


Archives (includes files) at
Unsub & more at

Current Thread