Subject: Re: [stella] Playfield ram usage From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 23 Aug 2001 01:04:21 +0200 |
Hi Thomas! > Store the data for the (i.E. four) tombstones different and save the level1 table: ... > The kernel could look like this: > > ldy level > lda FX00+NUMROWS*0,y > lda FX00+NUMROWS*1,y > lda FX00+NUMROWS*2,y > lda FX00+NUMROWS*3,y Cool! I should've thought of this! > > But I think you'll see only in practice which idea is best... > That's how coding for the 2600 works, sometimes a very little design change results in a totally different optimal solution. Yup, definitely! Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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