Subject: Re: [stella] Syncing without WSYNC From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Thu, 30 Aug 2001 23:32:55 -0400 (EDT) |
On Thu, 30 Aug 2001, Mark De Smet wrote: > As a reference(and to the new programmers, don't let this confuse you, if > you don't get it, pretend I never said it), you don't need to have your > code 'end' on the 76 cycle mark. When I was doing my caves program, RIP, > my kernal was 2/4 lines long(it only drew graphics on a single line; check > out thrust for what I'm talking about), and my first line not only didn't > end on the 76 cycle mark(middle of some instruction), my code was still > doing calculation, So in effect, my code considered it a 152/304 cycle > line. > I think I get it... > If for instance, you have a 2 line kernal, and you do the display on the > first line, then do some other calcs on the second line, then you can > simply make sure that your code is >76 cycles and <152, and use a Wsync at > the end of it all. The only possible confusion is that all your stores to > graphic registers have to happen at the same time, which is why i proposed > doing the drawing in the first line, and the calculations in the second. > > Mark > But... if you're modifying GRP0/1 several times in one scanline, the second line will display whatever the last value was all 3 times it's being displayed.. I could store zeros in both player registers, but then my 6 digit score would come out zebra-striped... Actually, in order to make this look halfway decent, I'm going to have to double each scanline anyway, my font looks too squished at single scanline res... Brian --- If a trainstation is the place where trains stop, what is a workstation? - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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