Re: [stella] Pitfall! LFSR

Subject: Re: [stella] Pitfall! LFSR
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 03 Sep 2001 12:26:49 -0700
At 08:35 PM 9/3/2001 +0200, you wrote:
I'm currently disassembling Pitfall! and found
something (i think) quite interesting:
The game uses a one byte (what I'd call) bidirectional
LFSR for random scene generation.

David Crane talks about this a lot in Stella at 20.

I'm surprised more people on the list haven't ordered the video, but it is NTSC-only so I can understand anyone in europe not getting one.

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