Subject: Re: [stella] Pitfall! LFSR From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Mon, 03 Sep 2001 12:26:49 -0700 |
I'm currently disassembling Pitfall! and found something (i think) quite interesting: The game uses a one byte (what I'd call) bidirectional LFSR for random scene generation.
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