Subject: Re: [stella] compiler? From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Fri, 7 Sep 2001 10:09:27 -0400 (EDT) |
On Fri, 7 Sep 2001, Ben Larson wrote: > Yea, I realize that functionality would be really > limited. The reason I want to do it, though, is just > to see if it's possible to abstract any of the > hardware restrictions of the system itself. > > What I was thinking would be cool was more of a 'test > compiler' at first - one that maybe would let the user > declare an arbitrary number of 8x8 'sprites' and > nothing else - ok maybe a symmetrical background too. > The fact that you can really only have two of these > 'sprites' (player objects) on a line would be > completely abstracted from the user. Of course, in a > finished program, it would be painfully obvious (due > to the flicker) what happens when you do put, say, 8 > sprites on a line at once. :) But the point is that > the higher-level language would abstract that from the > user. That, I think, would be a milestone in-and-of > itself. I don't think it's going to work... that being said, if you want to go ahead and prove me wrong, you might consider using C macros/functions as your test language, using CC65 to compile it all (www.cc65.org)... CC65 is a (mostly) ANSI-compliant C compiler (and assembler backend) for 6502-series CPUs. You could write a graphics library for the 2600... I think that this would be a *major* undertaking, and not worth the trouble, but if you can make it work, I'd be glad to admit I was wrong Brian --- If a trainstation is the place where trains stop, what is a workstation? - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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