Re: [stella] Fwd: SCSIcide translated to Amiga?

Subject: Re: [stella] Fwd: SCSIcide translated to Amiga?
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Date: Sat, 08 Sep 2001 22:51:16 -0400
I went to www.amigascne.org (since the guy who mailed me was drHirudo@xxxxxxxxxxxxx) but I couldn't find any info on 2600->Amiga.

I'll mail him back and try to get some details..

Joe


At 07:40 PM 9/8/2001 -0700, you wrote:
Wow! This is something I've always been waiting for, both for 2600 and 400/800 emulation.

The Amiga should be able to simulate the 2600 pretty closely with its own analogous hardare. Same with the Atari 400/800 other than the Amiga's lack of hardware character graphics.

Emulations for these machines on the Amiga, however, have taken a more brute-force approach which does not work toward's the Amiga's strength.

For instance, they may require AGA with a 7 or 8-bit palette just because a 2600 screen can show up to 128 colors, when in fact all you'd have to do is map the palette switching scanline by scanline just the way the 2600 does and you'd get by with, let's say, a 4-bit superlowres (160x200) screen.

I'd really like to find out more about this and try running it on my 060 Amiga 1200.

Any URLs?

At 10:13 PM 9/8/2001 -0400, you wrote:
I have an static binary translator for Atari 2600 to Amiga. It makes the Atari 2600 games Amiga executables- thus gaining speed, so they are playable even on low spec Amiga like mine.
So here comes the question - can I translate the SCSIcide into Amiga executable, archive it with art/manuals/rom/source etc. and then upload it to Amiga public domain sites for playing by
the Amiga community? I won't gain any profit from this. But by this way your game will have much more public appearance - on the Amiga too :).


So that's my question for now.


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