Subject: Re: [stella] asymmetrical playfields From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Thu, 20 Sep 2001 18:56:10 -0700 |
I just tried this, and all I had to do was write 1 instead of 0 to CTRLPF. I even tried some different bitmaps to make sure the transition was right -- it's on EXACTLY the right cycle with the code unmodified. Of course this is like the first 6502 program I've ever written so I may have boggled the cycle counts myself. Erik had a good suggestion for checking that, which I haven't tried yet (still reading up on the player graphics). --Roger Williams - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] asymmetrical playfield, Roger Williams | Thread | Re: [stella] asymmetrical playfield, Glenn Saunders |
Re: [stella] asymmetrical playfield, Roger Williams | Date | [stella] Asymmetrical Reflected Pla, Glenn Saunders |
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