Subject: Re: [stella] asymmetrical playfields From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Tue, 25 Sep 2001 15:55:01 -0700 |
> The existing code didn't work for me on a real VCS by just doing that. I > had to add more NOPs to find the spot where the PF2 rewrite should be, then > move the PF0 and PF1 rewrites earlier than the PF2 rewrite. !!!!!!!!!!!!!!! I know there are problems with emulation but this floors me. I would never have guessed that StellaX would screw up something as basic as the playfield timing. I've been too lazy to hook up the PROM programmer (office layout + ancient burner = 25-ft serial cable) but I guess it's time. 2 NOPs is not insignificant time -- 12 horizontal player pixels and 3 whole playfield pixels. Sheesh. --Roger Williams - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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