Subject: Re: [stella] Generating a health bar without ruining your health... From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Thu, 27 Sep 2001 22:53:45 -0700 |
Glenn gave one good suggestion, probably the *best* in fact, but one that would make my knees knock a bit as a beginning Stella programmer. Mixing playfield and sprite graphics and lining everything up creates whole minefields in which bugs can live.
Another tactic I'd suggest would be defining a "bar character set" for the 6-digit score routine to use (it would only have to have 8
Of course, Glenn's method is superior because you could make the bar the width of the screen if you wanted and get 160 pixel resolution for its length -- if you can get everything to line up
and fine-end sprite code yourself. It is also a PITA to deal with the reversed middle PF register (what were they thinking?)
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Re: [stella] Generating a health ba, Erik Mooney | Thread | Re: [stella] Generating a health ba, Glenn Saunders |
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