Subject: [stella] Re: Thrust source Stelladoc v2 status report) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 06 Oct 2001 05:25:18 +0100 |
Thomas Jentzsch schrieb: > Thanks, it's quite interesting to read Jim's final optimizations. > Let's see, if I can find one more byte... Within the first ten seconds reviewing it, I think we might get up to six bytes out of the vertical sync sequence: LDX #0 LDA #$02 STA WSYNC STA WSYNC STA WSYNC STA VSYNC STA WSYNC STA WSYNC STA WSYNC STX VSYNC Or what is the first triple of STA WSYNC for? I've seen that before more than a dozen times in archive sources, might be some common 'cloning error' derived from 'How To Draw A Playfield' :-) Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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