Subject: Re: [stella] DASM feature request From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Mon, 15 Oct 2001 16:04:57 +0200 |
> I find this a lot easier to read than 1s and 0s. In this format, any > non-dot character is a 1, and the dots are 0s. I think some hex/sector > editors can represent data similar to this. If you are having troubles designing your sprites directly in the DASM source code, you might like to try out my PCX2GRP converter program. It's a simple DOS command line tool that takes PCX files in a certain format and extracts the graphics data into a text file that can be included into your DASM code. That way you can design the sprites in your favourite paint program, arrange them so that the converter can easily read them, and then use the results in your game. It's nothing special, but a bit easier then drawing them on paper or writing them as binary numbers in the text editor. You can find PCX2GRP at http://buerger.metropolis.de/estolberg/tools/ . Ciao, Eckhard Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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