Subject: [stella] Player data loading...semi newbie From: Ben Larson <wazzapfool@xxxxxxxxx> Date: Wed, 17 Oct 2001 10:12:15 -0700 (PDT) |
I've been messing around for a while now with some playfield stuff, but I haven't gotten to doing players yet. My question concerns the method I was thinking of for doing the player sprite lookup, since I'm as yet not fully enlightened on the subject. :) For the thing I'm working on, the kernel time is pretty tight already because I'm drawing a dynamic, asymmetrical playfield (a la Maze Craze). Because of the lack of time, I was thinking of just using a load with an 'Indirect Y' addressing mode to fetch, first, the ROM index address from RAM, and then, using the Y (scan line) offset, fetch the actual data. If I do this for 192 lines, though, I think that's going to mean that I have to have quite a bit of wasted (blank) ROM space both before and after the actual player graphic. Also the blank space + graphic would stretch over multiple pages. But, by just changing the lookup value in RAM, I guess I could change where the player would appear vertically on the screen, right? Kind of like positioning a foosball soccer man with the metal stick. :) Anyway, like I said, I don't really know what the standard player graphic-loading methods are. Right now I'm just wondering if this is a viable (albeit wasteful) method. I think it is, but I need some insight... __________________________________________________ Do You Yahoo!? Make a great connection at Yahoo! Personals. http://personals.yahoo.com - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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