Subject: Re: [stella] Player data loading...semi newbie From: Erik Mooney <erik@xxxxxxxxxx> Date: Wed, 17 Oct 2001 18:38:28 -0400 |
>>.skipDraw: ; = 19/12 (or 17/10) > >But how do you handle skipdraw? > >Am I correct in assuming that all sprite frames require a zero line at the >top in order to make sure the last write to the sprite clears it out? If >.skipDraw doesn't contain an LDA #0, STA GRP0 then it will continue to hold >the last line of graphics until the end of the screen otherwise. You make the last line of your player graphics in ROM to be 0. Then it's the 0 that gets held until the end of the screen. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Player data loading..., B. Watson | Thread | Re: [stella] Player data loading..., Glenn Saunders |
Re: [stella] Player data loading..., B. Watson | Date | Re: [stella] Player data loading..., B. Watson |
Month |