Re: [stella] Player data loading...semi newbie

Subject: Re: [stella] Player data loading...semi newbie
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Wed, 17 Oct 2001 18:38:28 -0400
>>.skipDraw:              ;  = 19/12 (or 17/10)
>
>But how do you handle skipdraw?
>
>Am I correct in assuming that all sprite frames require a zero line at the 
>top in order to make sure the last write to the sprite clears it out?  If 
>.skipDraw doesn't contain an LDA #0, STA GRP0 then it will continue to hold 
>the last line of graphics until the end of the screen otherwise.

You make the last line of your player graphics in ROM to be 0.  Then it's
the 0 that gets held until the end of the screen.


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