Re: Re: [stella] ...

Subject: Re: Re: [stella] ...
From: apeboy@xxxxxxxxxxxxxxx
Date: Fri, 02 Nov 2001 09:55:22 +1100
> Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> wrote:
> At 08:04 PM 11/1/2001 +1030, you wrote:
> >I doubt I will go for the paddles, but after the recent discussion
> of the
> >driving controllers on the list and some elegant code posted for
> using them
> >I might add an option  to allow choice between joystick and driving
> >controllers (with some inertia to add a little challenge).
> Driving controllers are really only suited for rotation-based games
> since 
> an entire revolution of the paddle yields only 16 state changes.  For
> a 2D 
> platform shooter you'd have to rotate too fast to move any distance.

I was thinking of implementing an acceleration+inertia+friction model where the 
state changes (wrt time) affect speed and direction of movement rather than just 

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