Subject: Re: [stella] ... From: "Erik J. Eid" <eeid@xxxxxxxxx> Date: Thu, 01 Nov 2001 19:52:23 -0500 |
I suspect it is quite difficult to come up with a new game for the 2600 which doesn't remind someone of another game.
> also like that the targets move at different speeds, though the jerky > up-and-down motion could get obnoxious after a while. I found them looking a little boring when they didn't bobble up and down. If I have any space left when the rest of the game logic is implemented I will add some extra animation frames and take out the bobbling.
The main purpose of the game is to shoot the other player at the top / bottom. The objects bobbling in between are there to block the shots, return the shots or to hide behind, and sometimes to be destroyed, depending on the difficulty level, energy levels and game type chosen. Once the energy logic has been implemented the current energy level will control how far the laser can shoot.
I chose this type of game because it seemed like an good fit with the capabilities of the machine and as such a good choice for a first 'warm-up' game.
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