Re: [stella] Gunfight 2600: Final Run Part 2

Subject: Re: [stella] Gunfight 2600: Final Run Part 2
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Fri, 02 Nov 2001 09:17:31 +0100
Hi Joe!

>This looks awesome! I didn't look at your previous 
binary, but this is way 
>cool.. I love the death music and the AI seems to work 
quite well..


>I noticed one thing weird.. When I selected the 
different game variations 
>(with F1 on StellaX - I think that's Select) the 
bullets disappeared.. I 
>thought that was one of the modes (invisible bullets), 
but once they go 
>invisible, they never come back no matter which mode I 
end up selecting..

Hm... I just checked for such a behaviour on all emus I 
have, but it works fine for me everywhere.

Which version of Stella X are you using? I'm here on 
1.1.3a, is yours different?
(BTW: 'Ring Of Fire' sounds horrible on my StellaX. For 
full blown sonic pleasure I'd suggest Z26 :-))

The normal behaviour should be, that in case of 
RESET/SELECT all bullets go invisible. (In previous 
versions it was possible for a bullet to 'survive' from 
one selection to the next, what I disabled yesterday, 
since I'm starting to implement a real 'Game Frame') 

Now, after RESET/SELECT, the music should start playing 
again, and you're in the attract mode again. Once the 
left player fires a bullet, a new game should start, 
with visible bullets.


Archives (includes files) at
Unsub & more at

Current Thread