Subject: [stella] Gunfight 2600 Beta Release! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 02 Nov 2001 14:44:42 +0100 |
Hi there! I'm finished with the 'Game Frame'! (Alex, if you're reading this, could you possibly make this BIN a 'Public Beta' on Atari Age?) All 4 Game modi are now defined, here's the rules: --------------- 1. Standard Duell The first player to score 7 points wins 2. Sixshooter Duell The first player to score 7 points wins. (Well... :-)) 3. Escape Scenario The left player wins when scoring _once_! The right player wins when surviving 99 time units. 4. Target Shooting The first player to score 77 points wins. Hitting a target scores 1 point. Hitting the opponent scores 5 points. --------------- In case of winning a game, you'll get a different 'Death Scene' now. Reminder: Modes are skipped with SELECT & scenarios with RESET. Slow/Fast Bullets and AI On/Off are toggled with the difficulty switches. Horizontal Bounce is en/disabled with the B/W switch Game starts with the left player firing I'd like to ask everybody to playtest this BIN over the weekend and give me some feedback how the modi work for you and if there's any bugs left in the game. I'm more or less caling 'Feature Stop!' now, i.e. all I'll do in future versions will be bugfixing and very very very minor gameplay changes. Apart from that there's only two parts left to do, that is AI tweaking and the winning sequence(s). Both tasks shouldn't change the current gameplay/features, that's why I finally call this version a beta. Enjoy! Don't forget to send a bug report in case! Greetings, Manuel P.S.: Joe: You possibly trapped over a very rare bug, when experiencing no bullets. Did you per chance play in sixshooter mode and died/selected/reseted when your cowboy was out of ammo? If it was the case, I hope it's fixed now... P.P.S: I'm probably updating the Gunfight page on the Epyx Shrine ( http://home.nexgo.de/cybergoth/ ) within the next 2 hours, too. But [Stella] readers won't find anything new there anyway :-)
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