Subject: Re: [stella] Difficulty Switches vs. Tap From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 05 Nov 2001 11:30:38 +0100 |
Glenn Saunders wrote: >I'm not convinced against it, but maybe people also shouldn't be so dead >set against using the difficulty switches too. If people can use the >color/b&w for Starmaster during the game, I don't see how different it is here. I think, you can't compare that. In Starmaster you normally only have to use the switch when the gameplay isn't stressing. In your game, the reverse gear is a central part of the gameplay, so it should be easily accessable. The difficulty switches aren't good for this (and maybe would get broken soon). But with the driving controllers, it should be possible to reverse direction of the car within 8 (maybe less, see below) frames. And the "tap method" won't be faster, unless you require *very* fast tapping. For faster turning you could recognize abrupt twists and use them. Based on the old turning direction you could use a twist with +2 for faster turning (4 frames) or a full 180 degrees turn (1 frame!). Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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