Re: [stella] why -68?

Subject: Re: [stella] why -68?
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Wed, 7 Nov 2001 09:12:56 -0800
One of the points I guess is that pixel numbering is arbitrary.  The real
question is whether or not you can draw more than 160 pixels on a scanline.
Or whether you can move those displayable pixels around so that it looks
like more.  I would be interested if you can.  ;-)  If not, your 66 may be
the same as my 68.


----- Original Message -----
From: "Nicolás Olhaberry" <nolh@xxxxxxxxxxxxx>
> What do you mean by "but"? From my experience looks like HBLANK ends at
> colorclock 66 instead of the documented 68. If this is correct. when I
> position an object (having it´s delay in consideration)  to be displayed
> colorclock 66, or , let say, 159 (since I´m not too sure about moving
> limits), would this two pixels be visible? Mmm... maybe just giving the
> background a different color from the playfield would be enough to see
> Does this make any sense? I guess it´s time to get an atari and a cuttle
> cart... ;-)

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