Subject: Re: [stella] BAStella Language Reference V0.000000001 From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Thu, 22 Nov 2001 03:43:53 -0500 (EST) |
On Wed, 21 Nov 2001, Roger Williams wrote: > > USR() (machine language subroutines) > > This creates a problem with the VBLANK timing, which must count > cycles. BAStella can use blocks of code of known length but it has > no way of knowing the timing of code you've written. (Also, unlike > the situation with an interpreter, you don't get *that* much of a > performance increase by writing your own ML, since you're already > pretty close to the CPU.) So make it USR(X,Y) where X is the routine number and Y is the cycle count. This is a good way to introduce cycle counting and piecewise ML programming. I first learned asm by using PEEKs and POKEs and then by trying to write a graphics routine on the Coco 2 using USR(). It worked, actually. (I was trying to access undocumented graphics modes.) Of course, the machine did some *really* crazy things while I was trying to get it to work, but that's part of the learning process. > > PEEK() > > POKE() > > The "vector" takes care of this. RAM from $80 to $FF is addressed > as !(0) to !(127). While technically you're not supposed to access > above VECTOP no bounds checking is done. I think you should make the TIA registers, or at least a subset of them PEEK/POKEable. Again, giving people a way to touch the hardware might make your job harder, but it lets them experiment closer to the hardware, which is where we all hope they wind up. Right? -Chris ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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