Subject: Re: [stella] Copy Protection From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Fri, 23 Nov 2001 16:29:06 -0800 |
From: John Saeger <john@xxxxxxxxxxx> > I don't understand the collector thing either. As if counterfeit money is > more valuable than real money because it's *rare*. This can be the case. Case in point: Artificial Linde Star star sapphire rough is now worth more than most real star sapphire rough. The chemist who made them for Linde died, and took some of the secrets of the process to the grave with him. While there are other artificial star sapphires, Lindes have a unique look which hasn't been duplicated, and the supply of them is finite. This makes them intrinsically valuable, at the moment more valuable than most real star sapphire rough. That will change the day someone duplicates the original Linde process, but it's the way things work. "Genuine" counts for points on value, but "Rarity" counts for even more. This is why carts with the rare metal sticker, the rare prototype ROM, and the rare sideways-applied sticker that got out the door are more valuable than other carts which play exactly the same game. It's also why money which has been misprinted or miscast and then distributed despite the mint's QC procedures is infinitely more valuable than plain old money of the same denomination. Most collectors begin collecting for a sense of completeness. When all the major items are collected, they move on to the rarities. Having bagged every genus, they go for every species. Eventually they reach a level where completeness becomes impossible, so they angle for the rarities, going for uniqueness instead. This is part of the problem with my BAStella idea -- while it's good to attract new blood to the platform by lowering the entry barrier, it's not good to lower the value of Stella object code by glutting the market with easily-produced product. Right now it's a pretty prestigious thing in some circles to get code running on Stella at all. This makes any homebrew game intrinsically valuable. At this point, any distinct Stella cart is a member of a small class. There are probably less than a thousand distinct, completed Stella programs which have ever been distributed to the public. It is within the bounds of possibility for a collector to complete his set -- perhaps at first with ROM images and then in the late going with actual original carts in increasingly perfect condition. There are probably more like a thousand million distinct BASIC programs. What happens when anybody who can hack in VB can make a new Stella .bin that actually runs? It's a delicate situation. The idea of marking BAStella .bins uniquely is there simply because of the way the collector market works. Hardcore collectors lose all interest in utility or beauty; they will leave the real jewelry in a safety deposit box and wear cubic zirconia so it stays safe. There are 2600 collectors who do this exact same thing -- the rare carts are in a safe place, and duplicates or the Cuttle Cart get plugged into the 2600 console. It's a much different mindset from the person who just wants to play the game. It's exactly the same game on a Cuttle Cart, on your own 2532 on a Frankencart, and on the original cartridge; but only the original cartridge is an original cart. --Roger Williams ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Copy Protection, Thomas Jentzsch | Thread | Re: [stella] Copy Protection, Glenn Saunders |
Re: [stella] BAStella Language Refe, Roger Williams | Date | Re: [stella] Copy Protection, Chad Schell |
Month |