Re: [stella] 2nd Resend: Warring Worms is Back!

Subject: Re: [stella] 2nd Resend: Warring Worms is Back!
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sat, 19 Jan 2002 22:55:04 +0100
At 19.01.2002, 17:08, Billy Eno wrote:
> After a (not so) short break, I broke down and finished Warring Worms.
> Attached is a .bin with the (nearly, I hope) final version.  I have played
> this on a real system via my supercharger quite a bit and it appears to be
> pretty robust.

Glad to see that the project isn't abandoned.


> Slow mode - left difficulty to position A
> Normal mode - left difficulty to position B

You should swap that, for Atari 2600 A means advanced and B stands for
beginner. And I noticed, that in one player mode, the computer speed is
linked to the players speed. Is that intentional?


>         20-29 : 2-player, hostile enviroment

I love that idea. :-)
Is there a chance, that you let the new blocks blink one or twice before
they become valid? Or no new blocks in an ~3x3 area around the current
head. 


> Go play it, tell me if it works, make suggestions...

I looks like the computer played is sometimes deleting block of his own
latest trail. That should not be possible.

It's also still (very rarely) possible to shot through the opponents
head without hitting him.

The computer AI needs some tweaking. It's to easy to shot it directly
after the start. Just let it start in a different row of make it turn
left or right immediately.

What about a little death animation?


> ...tell me if you would pay for a cart... ;>

Nothing, just because I don't collect *any* carts ;-)
But others will!

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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