Aw: Re: [stella] StellaX PAL detection

Subject: Aw: Re: [stella] StellaX PAL detection
From: cybergoth@xxxxxxxx
Date: Mon, 28 Jan 2002 18:15:29 +0100 (CET)
Hi Thomas!

> Manuel wrote:
> > Actually I'm not creating an entry for my game, but porting
> > that thing to DirectX 8 :-) 
> 
> Why don't you join the current Stella development at sourceforge.net? It's
> always better to join forces. :-)

Not in this case probably. I'm sure the other guys wouldn't like it,
if I'd throw out SC and Pitfall 2 support for example :-)

I've something special in mind, what in the result definitely

- won't be portable
- won't be a perfect 2600 emulator

I'm focussing on other stuff... :-)

But a class as I suggested might be a good one to share for all.

Hm... probably not, as Stella needs to identify every game,
whereas Z26 and I only need to know the games that need 
special treatment...

> > That MD5 stuff will be the first thing I'll
> > try to get rid off, when I understand more of what I'm doing...
> > I'm attempting to share the CRCs from Z26 instead, in order
> > to have the auto-detection always uptodate.
 
> I don't see any advantage of CRC. There is a nice litte program called
> MD5sum that runs on various plattforms. And perhaps the next Stella version
> will have an option to display the checksum too.

Well. Apart from being a one-liner in calculation, the CRC is only one 32 BIT value. What
more advantages do you need? :-)

Greetings,
     Manuel


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