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Subject: Aw: Re: [stella] StellaX PAL detection From: cybergoth@xxxxxxxx Date: Mon, 28 Jan 2002 18:15:29 +0100 (CET) |
Hi Thomas!
> Manuel wrote:
> > Actually I'm not creating an entry for my game, but porting
> > that thing to DirectX 8 :-)
>
> Why don't you join the current Stella development at sourceforge.net? It's
> always better to join forces. :-)
Not in this case probably. I'm sure the other guys wouldn't like it,
if I'd throw out SC and Pitfall 2 support for example :-)
I've something special in mind, what in the result definitely
- won't be portable
- won't be a perfect 2600 emulator
I'm focussing on other stuff... :-)
But a class as I suggested might be a good one to share for all.
Hm... probably not, as Stella needs to identify every game,
whereas Z26 and I only need to know the games that need
special treatment...
> > That MD5 stuff will be the first thing I'll
> > try to get rid off, when I understand more of what I'm doing...
> > I'm attempting to share the CRCs from Z26 instead, in order
> > to have the auto-detection always uptodate.
> I don't see any advantage of CRC. There is a nice litte program called
> MD5sum that runs on various plattforms. And perhaps the next Stella version
> will have an option to display the checksum too.
Well. Apart from being a one-liner in calculation, the CRC is only one 32 BIT value. What
more advantages do you need? :-)
Greetings,
Manuel
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