Subject: Aw: Re: [stella] StellaX PAL detection From: cybergoth@xxxxxxxx Date: Mon, 28 Jan 2002 18:15:29 +0100 (CET) |
Hi Thomas! > Manuel wrote: > > Actually I'm not creating an entry for my game, but porting > > that thing to DirectX 8 :-) > > Why don't you join the current Stella development at sourceforge.net? It's > always better to join forces. :-) Not in this case probably. I'm sure the other guys wouldn't like it, if I'd throw out SC and Pitfall 2 support for example :-) I've something special in mind, what in the result definitely - won't be portable - won't be a perfect 2600 emulator I'm focussing on other stuff... :-) But a class as I suggested might be a good one to share for all. Hm... probably not, as Stella needs to identify every game, whereas Z26 and I only need to know the games that need special treatment... > > That MD5 stuff will be the first thing I'll > > try to get rid off, when I understand more of what I'm doing... > > I'm attempting to share the CRCs from Z26 instead, in order > > to have the auto-detection always uptodate. > I don't see any advantage of CRC. There is a nice litte program called > MD5sum that runs on various plattforms. And perhaps the next Stella version > will have an option to display the checksum too. Well. Apart from being a one-liner in calculation, the CRC is only one 32 BIT value. What more advantages do you need? :-) Greetings, Manuel ----------------------------------------------------------------------- PCs & Notebooks: Riesenauswahl an neuen und gebrauchten Geräten aller Anbieter. eBay, der weltweite Online-Marktplatz! http://www.arcor.de/home/redir.php/ebaypc ----------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: Re: [stella] StellaX PAL detect, Eckhard Stolberg | Thread | [stella] New and improved Warring W, Billy Eno |
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