Aw: Re: [stella] Incoming

Subject: Aw: Re: [stella] Incoming
From: cybergoth@xxxxxxxx
Date: Tue, 29 Jan 2002 16:06:22 +0100 (CET)
Hi Ben!

> Anyway I'll try to post the kernel code a little later
> so you guys can take a look at it...

You should definitely do that. I currently can't imagine why 
it would'nt work. You generate 16 values for 6 PF registers, 
right? Then you have the 84 values in the RAM.

In the kernel you just do:

LDA ZP,X -> 3 cycles
STA ZP    -> 3 cycles

that's 36 cycles per line.

which should still leave you with 40 
cycles for two sprites and a missile per line.

Sounds doable :-)


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