Subject: Aw: Re: [stella] Incoming From: cybergoth@xxxxxxxx Date: Tue, 29 Jan 2002 16:06:22 +0100 (CET) |
Hi Ben! > Anyway I'll try to post the kernel code a little later > so you guys can take a look at it... You should definitely do that. I currently can't imagine why it would'nt work. You generate 16 values for 6 PF registers, right? Then you have the 84 values in the RAM. In the kernel you just do: LDA ZP,X -> 3 cycles STA ZP -> 3 cycles that's 36 cycles per line. which should still leave you with 40 cycles for two sprites and a missile per line. Sounds doable :-) Greetings, Manuel ----------------------------------------------------------------------- PCs & Notebooks: Riesenauswahl an neuen und gebrauchten Geräten aller Anbieter. eBay, der weltweite Online-Marktplatz! http://www.arcor.de/home/redir.php/ebaypc ----------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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