Re: [stella] JtzBall Alpha

Subject: Re: [stella] JtzBall Alpha
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 17 Mar 2002 22:12:35 +0100
Manuel Polik wrote:
> Well, your atoms are way too big. Make them single
> pixels as in Zolyx. Then you can use missiles & ball to 
> display them.

Nah, where would be the challenge? :-D


> Playing the Jezzball with 20 atoms in VCS resolution is
> totally impossible - you'll notice that as soon as you 
> implement more of the gameplay :-)

If 49 atoms are possible for 28x20, why not 20 with 16x20? I've done
a bit research on the Internet and there are some freaks of the game and
some tricks to handle so many atoms.


> Is CCS64 running on your system? Try Zolyx to get a 
> feeling for the game :-)
> (It's available on http://www.c64.com )

I know Zolyx, but IMO JtzBall will be the better game with the given
limited resolution of the 2600.


> And I still haven't done the atom/atom collisions and the Y-sorting of
> the atoms for the kernel!

> Why would they need to collide?

They do in JezzBall because the are so big.


> Keep the faith! :-)

Sure! :-)

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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