Subject: Re: [stella] JtzBall Alpha From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 17 Mar 2002 22:12:35 +0100 |
Manuel Polik wrote: > Well, your atoms are way too big. Make them single > pixels as in Zolyx. Then you can use missiles & ball to > display them. Nah, where would be the challenge? :-D > Playing the Jezzball with 20 atoms in VCS resolution is > totally impossible - you'll notice that as soon as you > implement more of the gameplay :-) If 49 atoms are possible for 28x20, why not 20 with 16x20? I've done a bit research on the Internet and there are some freaks of the game and some tricks to handle so many atoms. > Is CCS64 running on your system? Try Zolyx to get a > feeling for the game :-) > (It's available on http://www.c64.com ) I know Zolyx, but IMO JtzBall will be the better game with the given limited resolution of the 2600. > And I still haven't done the atom/atom collisions and the Y-sorting of > the atoms for the kernel! > Why would they need to collide? They do in JezzBall because the are so big. > Keep the faith! :-) Sure! :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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