RE: Cool! Re: [stella] Inspired by Roger

Subject: RE: Cool! Re: [stella] Inspired by Roger
From: "Albert Yarusso" <albert@xxxxxxxxxxxx>
Date: Sat, 20 Apr 2002 12:39:11 -0500
Thanks for passing along the binary!  Looks pretty cool, although I noticed
that the ships don't zoom in and out like they did in the previous version.
I'm curious how the flicker looks on an actual 2600--I need to try this on
my Cuttle Cart.  :)

Albert Yarusso (albert@xxxxxxxxxxxx) - Atari News, Rarity Guides, Discussion & More!

> -----Original Message-----
> From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
> Behalf Of Manuel Polik
> Sent: Saturday, April 20, 2002 11:12 AM
> To: stella@xxxxxxxxxxx
> Subject: RE: Cool! Re: [stella] Inspired by Roger
> Hi Albert!
> >How about another binary so I can see what it looks
> like compared to the
> >last version?  :)  Or maybe it's time for me to learn
> how to compile 2600
> >source..  <grin>
> No problem :-)
> One thing: Since I reduced the vertical resolution (I've
> to display a radar and other stuff some time :-)), I
> reduced the number of sprites to 14 as well. All in all,
> the binaries should be yet comparable.
> Well, I'm sure one can find better movement patterns or
> more flicker friendly colors, but I think this is
> something good enough to start a game on :-)
> Star Fire will probably have a maximum of 8 objects at
> once on the screen, that is a max of four enemy ships,
> and a max of 4 shots. Maybe the crosshair, but I hope I
> can do it without any flicker by using the playfield as
> in previous demos.
> Greetings,
> 	Manuel

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