Subject: RE: Cool! Re: [stella] Inspired by Roger From: "Albert Yarusso" <albert@xxxxxxxxxxxx> Date: Sat, 20 Apr 2002 12:39:11 -0500 |
Thanks for passing along the binary! Looks pretty cool, although I noticed that the ships don't zoom in and out like they did in the previous version. I'm curious how the flicker looks on an actual 2600--I need to try this on my Cuttle Cart. :) ..Al ____________________________________________________________ Albert Yarusso (albert@xxxxxxxxxxxx) AtariAge.com - Atari News, Rarity Guides, Discussion & More! > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Manuel Polik > Sent: Saturday, April 20, 2002 11:12 AM > To: stella@xxxxxxxxxxx > Subject: RE: Cool! Re: [stella] Inspired by Roger > > > Hi Albert! > > >How about another binary so I can see what it looks > like compared to the > >last version? :) Or maybe it's time for me to learn > how to compile 2600 > >source.. <grin> > > No problem :-) > > One thing: Since I reduced the vertical resolution (I've > to display a radar and other stuff some time :-)), I > reduced the number of sprites to 14 as well. All in all, > the binaries should be yet comparable. > > Well, I'm sure one can find better movement patterns or > more flicker friendly colors, but I think this is > something good enough to start a game on :-) > > Star Fire will probably have a maximum of 8 objects at > once on the screen, that is a max of four enemy ships, > and a max of 4 shots. Maybe the crosshair, but I hope I > can do it without any flicker by using the playfield as > in previous demos. > > Greetings, > Manuel > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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