Re: Re: [stella] Adding Labels to Adventure (ERROR)

Subject: Re: Re: [stella] Adding Labels to Adventure (ERROR)
From: "Joel Park" <joelp@xxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Jun 2002 11:06:32 -0400
In the future,  is there any reason I can't rip the alternate start out and
grab the extra 5 bytes for other uses?


----- Original Message -----
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, June 03, 2002 10:49 AM
Subject: Re: Re: [stella] Adding Labels to Adventure (ERROR)


Dennis Debro wrote:
> Do you know where the jump to the alternate start (LF003) is?

I don't think there is a jump to this address inside the program. SEI and
CLD indicate, that this was used as a debugging start address (without
initializing anything). Might be a good idea trying to change the start
vector at $FFFC.


> You didn't disassemble this but it does:
> LF003:
>   sei
>   cld
>   jmp $F306
>
> Where is $F306 or did Distella make a LF306? Just curious :)

By using the -l parameter you can produce a list file. There you can see
that
$F306 = MainGameLoop

Makes sense.

Have fun!
Thomas
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |



























____________________________________________________________________________
__
FreeMail in der Premiumversion! Mit mehr Speicher, mehr Leistung, mehr
Erlebnis und mehr Prämie. Jetzt unter http://club.web.de/?mc=021105

----------------------------------------------------------------------------
------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/




----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread