Subject: [stella] Adventure, Another Issue (Thanks for yesterday) From: "Joel Park" <joelp@xxxxxxxxxxxxxxxxxx> Date: Tue, 4 Jun 2002 08:04:17 -0400 |
Once I got a newer version of DASM, I was all ready to go and everything worked great and I thought I had all the labels added, But... It still looks to be accessing memory directly somewhere instead of using my labels but for the life of me I can't find it.. I've been through the code multiple times, line per line and can't find any place that would be giving me problems. Here is what I do to test. I went to the graphic for the Sword and added an extra line of graphics in the middle, to make it higher. Then I go clear to the end and there are like 9 bytes that are labeled as "Unused", I remove one of them to keep my program 4K. When I compile and run, the whole game is freaking out.. The issue seems to be related to the dynamic backgrounds and not my sprites because they all look fine and any changes I make to them are visible.. But the background are pretty much all gone and it's just a garbled mess nearly impossible to navigate. The version of the code I attached has all the lables and everything and still compiles. Could someone check it out and see if I missed something when adding lables or something.. There may be an assembler command that is setting the high byte of my memory addresses and I'm just not picking it out or something. Thanks, Joel D. Park
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