[stella] Adventure, Another Issue (Thanks for yesterday)

Subject: [stella] Adventure, Another Issue (Thanks for yesterday)
From: "Joel Park" <joelp@xxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jun 2002 08:04:17 -0400
Once I got a newer version of DASM, I was all ready to go and everything
worked great and I thought I had all the labels added, But...

It still looks to be accessing memory directly somewhere instead of using my
labels but for the life of me I can't find it.. I've been through the code
multiple times,  line per line and can't find any place that would be giving
me problems.

Here is what I do to test.

I went to the graphic for the Sword and added an extra line of graphics in
the middle, to make it higher.   Then I go clear to the end and there are
like 9 bytes that are labeled as "Unused", I remove one of them to keep my
program 4K.

When I compile and run,  the whole game is freaking out..  The issue seems
to be related to the dynamic backgrounds and not my sprites because they all
look fine and any changes I make to them are visible.. But the background
are pretty much all gone and it's just a garbled mess nearly impossible to
navigate.

The version of the code I attached has all the lables and everything and
still compiles.  Could someone check it out and see if I missed something
when adding lables or something..  There may be an assembler command that is
setting the high byte of my memory addresses and I'm just not picking it out
or something.

Thanks,
Joel D. Park



Attachment: G1.zip
Description: Zip compressed data

Current Thread